
The mod adds some striking updates to the game's lighting that fundamentally changes how Dark Souls II looks. Stayd is an artist and graphics programmer, and has been sharing work-in-progress screenshots of their Flames of Old graphics mod on Twitter. Now, modder Stayd is working on replicating that original lighting model using Dark Souls II: Scholar of the First Sin on PC. The graphics engine was designed with the then next-gen PlayStation 4 and Xbox One consoles in mind, but when Dark Souls II was released on PS3 and Xbox 360 back in 2014, the hardware limitations meant that the ambitious lighting system was scrapped. There are also small tweaks, like removing trees from the upper left, revealing the Shrine of Winter to add more sense of scale to the area:

Much of the lighting work changes how the game looks fundamentally, lessening the very flat tones of many environments. Stayd is inspired by the pre-release renders for the game, and wants to bring the graphics "on-par with what was shown pre-release." They've showed off some pretty impressive screenshots on Twitter (opens in new tab). Modder Stayd is changing lighting, shaders, and map design, and the result is a striking upgrade to the visuals. Flames of Old is an upcoming graphics mod for Dark Souls 2: Scholar of the First Sin that reworks and overhauls its look, profoundly changing Dark Souls 2 in the process.
